Tag: Gods

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  • Bloodlines

    In *_Ameshirel: A World Undone_*, there is a distinction between a hero, and a Hero (one who has a Divine *Bloodline*). A Bloodline in this way means that the character is descended from a God, either directly, or distantly. The Gods had many children, …

  • The Grave Chimer

    _*Death & Knowledge*_ *The Grave Chimer*, visually an old man, bundled in rags who sits in the desolate places of the earth. He holds a bell in his hands, and rings it when someone dies alone. Only he hears the questions we all ask when we die, and it …

  • Old Lady Loom

    _*Death & Life*_ *Old Lady Loom*, a crone-looking deity, which weaves together a tapestry said to contain the faces of every child who never lived, and every elder who lived when they should not have. She remembers those who never had a chance, and …

  • Madam Midnight

    _*Death & Light*_ *Madam Midnight*, the goddess of the moon, the stars, and everyone afraid of the darkness. She is both that which men whisper about around campfires, and that which mothers wish upon for their child’s sweet dreams. She is that which …

  • The Carrion Lord

    _*Death & Nature*_ *The Carrion Lord*, a giant centipede with a human face that feeds constantly, and invigorates the land where it has been. Worshipped by farmers. Requires living sacrifice, and replenishes the land. Very witty, and known to give …

  • Brawler

    *_Death & Tempest_* *Brawler*, a god of contests, mountains, gladiators, and drinking. A massive, bruised, beaten and scarred hulk with a twisted and shattered smile on its face. Brawler watches when fists fly, when swords clash, and when a challenge …

  • Lord Velvet

    _*Death & Trickery*_ _*Lord Velvet*_, an utterly alluring, and truly majestic aristocratic reveller, cowled for a masquerade ball. It offers experience, beauty, danger and excitement, but hides its true face. With its cape unfurled its dusky wings loom …

  • The Rider in the Cold

    _*Death & War*_ *The Rider in the Cold*, is a mist and fog shrouded cavalier wielding a hooked axe and shield which is often seen on the edge of battlefields before and after the conflict. It is also said to ride around the lands and portend to the …

  • He Who Has Seen

    _*Knowledge & Life*_ *He Who Has Seen*, a sorrowful young boy, covered in grime and blood, who holds out a hand for aide. He has seen the worst of the world, and the very best, and knows that the former outweighs the latter. He is a god of charity, the …

  • The Candlekeeper

    _*Knowledge & Light*_ *The Candlekeeper*, a robed individual without substance, surrounded by clouds of silent bees. The Candlekeeper knows every fact that ever was, and has predicted (what they believe) to be every fact that ever will be. Known to …

  • The Path Once Trodden

    _*Knowledge & Nature*_ *The Path Once Trodden*, a golden doe that collects the knowledge that we forget as we age. It knows the secret places in the world, the ways under brambles, through fences, and along game trails. It sees the world as a child …

  • She Who Chills the Blade

    _*Knowledge & War*_ *She Who Chills the Blade*, a calm demeanoured woman who seems to be made entirely out of well-oiled black leather. She holds a hammer in one hand, and her other overflows with water from her fingertips. She is the finisher of steel …

  • They Who Call the Dawn

    _*Life & Light*_ *They Who Call the Dawn*, a trio of blind roosters who are said to cry three times – once when the sun rises, once at noon, and once when the sun sets. The roosters are said to be able to herald any change in the world, for good or ill …

  • Black Siol

    _*Life & Nature*_ *Black Siol*, a god of pure growth and expansion to the point of exploitation. A parasitic god which has no true worshippers of its own, but latches onto the rites of other religions and corrupts them to its message. Black Siol exists …

  • The Reaper and Sower

    _*Life & Tempest*_ *The Reaper & Sower*, a cloaked wicker man, with a flaming arm holding a sickle, and a bleeding arm holding seeds. Where he goes, he constantly reaps the land, cutting away the bounty, yet cannot help but reseed the earth with his …

  • Elixir

    _*Life & Trickery*_ *Elixir*, a god of quack potions, miracle cures, faith healing, and ‘snake oil’. Elixir is known mostly as a travelling merchant, seen throughout the world. One never remembers its face, or much about it, just the cart is pulls …

  • The Trail Shadow

    _*Life & War*_ *The Trail Shadow*, an invisible god that follows parties of adventurers and warriors who are yet to prove themselves, but that the Trail Shadow sees potential in. The Trail Shadow is a healer, and a culler of the weak – removing that …

  • The Stalker

    _*Light & Nature*_ *The Stalker*, a silver wolf with eyes that burn like stars, said to run across the sky. The Stalker knows the scent of anyone who has ever told a lie, and can smell deceit. Walls, weapons, and secrets are nothing to the Stalker, who …

  • Mother Make Me

    _*Light & Tempest*_ *Mother Make Me*, also known as Mother Made Me, is a muse god of inspiration, ambition, and a god known to conflate one’s own sense of self. She appears as a beautiful young mother, full of vigour and life, made of gold and light. …

  • King Glim

    _*Light & Trickery*_ *King Glim*, a god of luck, windfalls, and great losses. He can only be glimpsed between the cards of a deck, in the shadow of a rolling die, and in the glitter along the rim of a coin mid-flip. He is a god of chances, and it is …

  • The Banner Bearer

    _*Light & War*_ *The Banner Bearer*, a god of honour, prestige and martial esteem, known to be a giant knight bedecked in the liveries of heroes and champions, carrying a banner and a shield on which the names of all who have died in glorious battle …

  • The Behemoth

    _*Nature & Tempest*_ *The Behemoth*, a giant conglomeration between a bear, a boar, an eagle and a stag. This god is fury incarnate, and represents the anger of the wild places of the earth. Worshipped by those who are required to go into the …

  • Tomhas Footfall

    _*Nature & Trickery*_ *Tomhas Footfall*, the lord of landmarks, mirages, and shifting directions. Most commonly seen as a young down trodden wanderer in the desert, but known to take almost any shape. Always first seen as a set of footprints that have …

  • Clarion, Ever Burning

    _*Nature & War*_ *Clarion, Ever Burning*, lord of royalty, chivalry, loyalty, and the ideal unattainable. It is a god of perfect rule, and the hearth fire when watched, and the flame that consumes all when wielded by the unworthy. It is a raiser of …

  • The Voice Down the Lane

    _*Tempest & Trickery*_ *The Voice Down the Lane*, an incorporeal spider god that calls to those in the voice of a loved one, or as a name heard on the wind. The god of the “sixth sense”, it warns those who are wary, and tricks those who are careless, …

  • The Screaming Eternal

    _*Tempest & War*_ *The Screaming Eternal*, a massless whirlwind of chaotic energies that sometimes forms into a single titanic warrior, or a host of Celestial soldiers, armed with a million blades of raging fire, wicked ice, and dancing lightning. The …

  • The Blade Seldom Seen

    _*Trickery & War*_ *The Blade Seldom Seen*, is a shadowy figure – no one is quite sure what it looks like – that spells the end of trust and allegiance, and the beginning of wars and carnage. Often The Blade Seldom Seen is blamed for acts of brutality …

  • Awnshelin

    The *Awnshelin* are the deformed children of the [[Gods | Gods]]. When a God sires a child, they always impart their essence into the union, though often this is an unwilling process, or simply the God doesn't take notice or doesn't care. When such …

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